Top Reasons to Work With Us:


  • Help transform the music industry using VR

  • Tackle problems that have never been solved before

  • Join a creative team of forward thinking technologists and help shape company culture from an early stage

  • Competitive compensation including stock options and health benefits

  • Startup backed by top level VC's like Upfront Ventures, KPCB, Greycroft, and RRE Venturesl.

All positions available for Austin or Los Angeles unless otherwise stated:

Senior Software Engineer Generalist

What does the future of music in VR look/sound/feel like? You'll be helping define that. You'll help architect and build well-engineered systems that encompass the entire social experience: from music performance tools to graphics effects to managing user account credentials to iterating on virtual glowstick interactions.


Job Requirements:

  • 7+ years experience in tech/games
  • Strong C#  knowledge
  • Strong math skills
  • Experience with Unity
  • Passion for music and VR



  • Experience shipping and scaling a social platform
  • Experience with:
    • VR technologies
    • Backend web development (node.js, Ruby on Rails, etc)
    • Cross platform and mobile development
    • C++
    • or MVC
    • Shader programming

Technical Art Director

(LA only)

You'll lead the art pipeline for TheWaveVR, working with the team to build the next level of interactive music concerts in VR. You'll collaborate with Strangeloop, one of the top live visual artists in the world, to translate his expertise in producing light/stage shows in the real world into the virtual world, where there are no physical boundaries. You'll manage a team of modelers and graphics programmers, and also play a key role in building assets, writing shaders, optimization, scripting, animation, etc.

You'll get to answer questions you've never pondered before, like, "What should dancing as blobs in an abstract intergalactic dance party look and feel like?" In fact, the work you do in this role will most likely be studied for years to come in VR textbooks everywhere.


Job Requirements:

  • 5+ years experience in games
  • Shader expertise
  • Modeling and texturing
  • Passion for music and VR
  • UV expertise
  • Lighting experience
  • Unity 3D / C# scripting
  • Good track record managing art pipelines
  • Graphics Optimization



  • Rigging and animation skills
  • Experience with VR technologies
  • Concept art skills


Please send your resume and cover letter to info [at]