Top Reasons to Work With Us:


  • Help transform the music industry using VR

  • Tackle problems that have never been solved before

  • Join a creative team of forward thinking technologists and help shape company culture from an early stage

  • Competitive compensation including stock options and health benefits

  • Startup backed by top level VC's like Upfront Ventures, KPCB, Greycroft, and RRE Venturesl.

All positions available for Austin or Los Angeles unless otherwise stated:

Senior Software Engineer Generalist

Come help us define the future of music in VR! Together we'll architect well-engineered systems that encompass the entire social experience: from music performance tools to graphics effects to managing user account credentials to creating the code behind virtual glowstick interactions.


Job Requirements:

  • 7+ years experience working in games or social tech

  • Unity experience

  • Strong C# knowledge

  • Strong math abilities

  • Passion for music and VR


Preferred Skills:

  • Shipping and scaling a large project, such as social platform or AAA game

  • VR and AR knowledge

  • C++ development

  • Shader programming

  • Cross platform and mobile development experience

  • Database programming

  • Web development

Technical Art Director

(LA only)

You'll lead the art pipeline for TheWaveVR, working with the team to build the next level of interactive music concerts in VR. You'll collaborate with Strangeloop, one of the top live visual artists in the world, to translate his expertise in producing light/stage shows in the real world into the virtual world, where there are no physical boundaries. You'll manage a team of modelers and graphics programmers, and also play a key role in building assets, writing shaders, optimization, scripting, animation, etc.

You'll get to answer questions you've never pondered before, like, "What should dancing as blobs in an abstract intergalactic dance party look and feel like?" In fact, the work you do in this role will most likely be studied for years to come in VR textbooks everywhere.


Job Requirements:

  • 5+ years experience in games

  • Shader expertise

  • Modeling and texturing

  • Passion for music and VR

  • UV expertise

  • Lighting experience

  • Unity 3D / C# scripting

  • Good track record managing art pipelines

  • Graphics Optimization



  • Rigging and animation skills

  • Experience with VR technologies

  • Concept art skills


Please send your resume and cover letter to info [at]