Top Reasons to Work With Us:


  • Help transform the music industry using VR

  • Tackle problems that have never been solved before

  • Join a creative team of forward thinking technologists and help shape company culture from an early stage

  • Competitive compensation including stock options and health benefits

  • Startup backed by top level VC's like Upfront Ventures, KPCB, Greycroft, and RRE Venturesl.

All positions available for Austin or Los Angeles unless otherwise stated:

Product Manager

You'll be in charge of owning the product and design process at the studio. How do you gamify a social platform based around next level networked CG raves? You tell us! We want you to help us tow the fascinating lines between games, social experience, and fine art. You'll get to be on the fore front of this new interactive genre that we're pretty much bringing into existence through sheer will.

You'll report directly to the CEO and work with the team on designing social loops, prioritizing sprint tasks, and most importantly, manage our process for implementing, collecting, and analyzing metrics to drive feature development and work towards our KPI goals. When you aren't pushing the boundaries of what's possible in Microsoft Excel, white boarding analytics with the engineers, iterating on the monetization model, you won't be afraid to roll up your sleeves and bang out Jira tasks in Unity using your C# skills.

Job Requirements:

  • 5+ years working in games/tech
  • Have built / scaled a social platform
  • Strong background in data analytics / tracking and analyzing metrics  
  • Strong UI/UX skills
  • Great communication skills
  • Passion for music and VR
  • Gamification


  • Unity experience
  • Background in game design, specifically social games

Software Engineer Generalist

What does the future of music in VR look/sound/feel like? You'll be helping define that. You'll work with Design to prototype and implement new interactive experiences for the world's first social platform for VR music concerts. You'll help architect and build well-engineered systems that encompass the entire social experience: from music performance tools to graphics effects to managing user account credentials to iterating on virtual glowstick interactions.


Job Requirements:

  • 3+ years experience in tech/games
  • Strong C#  knowledge
  • Strong math skills
  • Experience with Unity
  • Passion for music and VR



  • Experience shipping and scaling a social platform
  • Experience with:
    • VR technologies
    • Backend web development (node.js, Ruby on Rails, etc)
    • Cross platform and mobile development
    • C++
    • or MVC
    • Shader programming

Server Engineer

You'll be our lead backend developer, ensuring server stability as we radically change how people view music performances. You'll work with our team to build a mature media distribution system broadcasting real-time and stored content. You'll craft a well-engineered system with low operational overhead, and resolve system outages.


  • Strong communication skills
  • Proven ability to create highly available, scalable, and secure server architectures
  • Experience with AWS or similar cloud platform
  • Experience programming in C# and C++
  • Experience with SQL
  • Experience developing for Linux or Windows
  • Experience in games
  • Interest in VR and Music

Technical Art Director

(LA only)

You'll lead the art pipeline for TheWaveVR, working with the team to build the next level of interactive music concerts in VR. You'll collaborate with Strangeloop, one of the top live visual artists in the world, to translate his expertise in producing light/stage shows in the real world into the virtual world, where there are no physical boundaries. You'll manage a team of modelers and graphics programmers, and also play a key role in building assets, writing shaders, optimization, scripting, animation, etc.

You'll get to answer questions you've never pondered before, like, "What should dancing as blobs in an abstract intergalactic dance party look and feel like?" In fact, the work you do in this role will most likely be studied for years to come in VR textbooks everywhere.


Job Requirements:

  • 5+ years experience in games
  • Shader expertise
  • Modeling and texturing
  • Passion for music and VR
  • UV expertise
  • Lighting experience
  • Unity 3D / C# scripting
  • Good track record managing art pipelines
  • Graphics Optimization



  • Rigging and animation skills
  • Experience with VR technologies
  • Concept art skills

3D Generalist

(LA only)

You'll spend your days modeling, texturing, UV mapping all kinds of assets for TheWaveVR- everything from character concepts, to luminous, interstellar terrain to virtual champagne bottles. You'll dabble a bit in lighting design as well, setting the mood just right in the virtual club. You'll collaborate with our designers on making these spaces feel otherworldly, yet welcoming. You're also comfortable diving into shaders, effects, and making sure it's all optimized and running like butter.


  • 3+ years 3D modeling/texturing, preferably in AAA games
  • Strong environment and character portfolio
  • UV mapping god or goddess
  • Experience with Unity
  • Experience with lighting and effects art


  • Experience with shaders
  • Experience with rigging


Immersive Content Designer / Digital Artist 

(LA only)

You'll collaborate with some of the biggest names in modern music and digital art on creating custom immersive concerts/dreamscapes/hyperdimensional odysseys that will constantly challenge the definition of the modern "music concert." You'll harness the power of our proprietary content tools to create the shows, using 3D assets, cutting edge graphics programming, animation, and more to bring artists' shows into 3D, to be experienced by millions of users. You'll work cross functionally as an artist, programmer, and designer to bring these shows to life. 


  • Strong Unity/C# chops
  • Proficient in 3D modeling
  • Strong knowledge of shaders, graphics programming, etc
  • Passion for audio reactive art
  • Strong digital art portfolio, examples of designs that take advantage of native immersive mediums 


Please send your resume and cover letter to info [at]