Top Reasons to Work With Us:


  • Help transform the music industry using VR

  • Tackle problems that have never been solved before

  • Join a creative team of forward thinking technologists and help shape company culture from an early stage

  • Competitive compensation including stock options and health benefits

  • Startup backed by top level VC's like Upfront Ventures, KPCB, Greycroft, and RRE Venturesl.

Game Designer / Product Manager

You'll be in charge of designing, implementing, and tuning game mechanics in the world's first interactive music concert platform. How do you gamify a social platform based around next level networked CG raves? You tell us! We want you to help us tow the fascinating lines between games, social experience, and fine art. You'll get to be on the fore front of this new interactive genre that we're pretty much bringing into existence through sheer will.

You'll report directly to the CEO and work with the team on designing social loops, UI/UX, and most importantly, manage our process for implementing, collecting, and analyzing metrics to drive feature development and work towards our KPI goals. When you aren't pushing the boundaries of what's possible in Microsoft Excel, white boarding analytics with the engineers, wireframing out user flows, you won't be afraid to roll up your sleeves and bang out Jira tasks in Unity using your C# skills.

Job Requirements:

  • 5+ years working in games/tech

  • Social games experience

  • Strong background in data analytics / tracking and analyzing metrics  

  • Unity, C# scripting

  • Strong UI/UX skills

  • Great communication skills

  • Passion for music and VR


QA Tester / Community Manager

You'll lead our in-house QA efforts, ensuring all of the several moving parts of our app are functioning properly. You'll also help out promote and maintain the Wave community via Steam and across various socials. You'll be the biggest champion for our users, and we may even make you your own custom avatar so you stand out in the Wave universe!

Why is this job two positions? Because we're a startup, and we don't have much money. But it's cool- all of us are already doing 5 jobs :)

Job Requirements:

  • 3+ years experience in QA and/or Community for games, preferably in a lead role

  • Excellent communication skills

  • Jira

  • Passion for music and VR



  • Unity experience

  • Experience with VR technologies

Software Engineer Generalist

What does the future of music in VR look/sound/feel like? You'll be helping define that. You'll work with Design to prototype and implement new interactive experiences for the world's first social platform for VR music concerts. You'll help architect and build well-engineered systems that encompass the entire social experience: from music performance tools to graphics effects to managing user account credentials to iterating on virtual glowstick interactions.


Job Requirements:

  • 5+ years experience in tech/games

  • Strong C#  knowledge

  • Strong math skills

  • Experience with:

    • Unity

    • Backend web development (node.js, Ruby on Rails, etc)

    • Cross platform and mobile development

  • Passion for music and VR



  • Experience shipping and scaling a social platform

  • Experience with:

    • VR technologies

    • C++

    • or MVC

    • Shader programming

Network Engineer

How do we throw the first interactive VR concert for a million people at once? You'll iterate with our Design team to provide innovative and robust approaches to difficult architecture and scale problems as we do the impossible: sync a limitless interactive audience in a networked virtual music venue with live performances.


Job Requirements

  • 5+ years networking experience on an MMO or related team

  • Strong communication skills

  • Strong C# and C++ knowledge

  • Experience with:

    • Network security

    • Low-level network API's

    • Real-time streaming platforms and protocols

    • High-performance back-end architectures

  • Passion for music and VR


  • Experience with:
    • AWS
    • Unity
    • Platform services and matchmaking

Technical Art Director / Environment Artist

You'll lead the art pipeline for TheWaveVR, working with the team to build the next level of interactive music concerts in VR. You'll collaborate with Strangeloop, one of the top live visual artists in the world, to translate his expertise in producing light/stage shows in the real world into the virtual world, where there are no physical boundaries. You'll manage a team of modlers and graphics programmers, and also play a key role in building assets, writing shaders, optimization, scripting- maybe even some animation if you're really good.

You'll get to answer questions you've never pondered before, like, "What should dancing as blobs in an abstract intergalactic dance party look and feel like?" In fact, the work you do in this role will most likely be studied for years to come in VR textbooks everywhere.


Job Requirements

  • 5+ years experience in games

  • Shader expertise

  • 3D Environment art

  • Modeling and texturing

  • Passion for music and VR

  • UV wizard

  • Lighting experience

  • Unity 3D / C# scripting

  • Good track record managing art pipelines

  • Graphics Optimization



  • Rigging and animation skills

  • Experience with VR technologies

  • Concept art skills


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